﻿using System;
using System.Diagnostics;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input.Touch;
using GauntletFramework.Input;

namespace GauntletFramework.StateManagment.Menu.Menus
{
    /*class MainMenu : MenuState 
    {
        public override bool StartTransition { get { return false; } }
        public override bool EndTransition { get { return false; } }

        public MainMenu()
        {
            Background = GauntletFramework.Texture.Gradiant.OutwardGradiant(Game.GraphicsDevice, Color.DarkViolet, Color.Black);

            MenuItems.Add(new MenuItem(MenuState.MenuFont, "Start Game", "GauntletFramework.StateManagment.TestState", new Vector2(100, 50)));
            MenuItems.Add(new MenuItem(MenuState.MenuFont, "Option", "GauntletFramework.StateManagment.Menu.Menus.TestMenu", new Vector2(100, 100)));
            MenuItems.Add(new MenuItem(MenuState.MenuFont, "Exit", "Action Back Once", new Vector2(100, 150)));
            MenuItems.Add(new MenuItem(MenuState.MenuFont, "Exit2", "Action Back to main menu", new Vector2(100, 200)));
        }
    }*/
}
